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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.17 20:51:00 -
[1]
Regarding duplication. I have two accounts keys added to application with characters in the same corp, with identical access permissions. If I select to show corp assets for both of them, the type count column show amount twice as much as it's really present in corp hangars. Workaround is to switch off corp assets for all but one char, but I think the current behavior is undesired one. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 22:43:00 -
[2]
Erm... how can I remove deleted character from application? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.04 20:54:00 -
[3]
Noticed that you have trouble locating the corporation jobs. installedItemLocationID contains an office ID, not station ID. For station ID, you have to look into containerID or outputLocationID in XML file. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.06 15:19:00 -
[4]
Finished, ready-to-veliver job.
<row jobID="74216115" assemblyLineID="62336" containerID="60006586" installedItemID="1458298315" installedItemLocationID="199651549" installedItemQuantity="1" installedItemProductivityLevel="0" installedItemMaterialLevel="0" installedItemLicensedProductionRunsRemaining="-1" outputLocationID="60006586" installerID="887313171" runs="2" licensedProductionRuns="0" installedInSolarSystemID="30001670" containerLocationID="30001670" materialMultiplier="1" charMaterialMultiplier="1" timeMultiplier="1" charTimeMultiplier="0.8" installedItemTypeID="31621" outputTypeID="31620" containerTypeID="1928" installedItemCopy="0" completed="0" completedSuccessfully="0" installedItemFlag="119" outputFlag="4" activityID="1" completedStatus="0" installTime="2010-05-04 22:57:00" beginProductionTime="2010-05-04 22:57:00" endProductionTime="2010-05-04 23:37:00" pauseProductionTime="0001-01-01 00:00:00" />
2) Find the blueprint from the job in the assets table
Sorry, WAT? If this is a joke, it's the one of bad sort. Blueprint is not in assets, it's installed in the facility... -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.07 12:22:00 -
[5]
Well, if it's in assets table, then jEveAssets don't show it. It would be easier to debug, if program save retrieved API files somewhere. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.08 23:03:00 -
[6]
Originally by: Golden Gnu @Tonto Auri May I ask what version you're using? I can't reproduce it. Blueprints from the job API are only added to the assets table, while they are in research/production (completed == 0). After they have been delivered, they are ignored... (completed != 0) They should be in the assets API, when they have been delivered...
But it could be finished, but not delivered yet. (See the example above) And that's what was nowhere to be found, except jobs list (where it was correctly shown as ready) -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.14 22:57:00 -
[7]
Originally by: Golden Gnu @Companion Qube Thank you  The two smallest features wins the day 
Apparently. I was about to write small webapp to do nearly the same. I'll do it in near future, once I sort my current work, but this small addition should cover at least hald of my ongoing needs :) Thanks. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.15 21:36:00 -
[8]
Originally by: Golden Gnu Edited by: Golden Gnu on 15/05/2010 10:17:41
@Tonto Auri If you're missing something in jEveAssets, please let me know. You did a lot to help me fix the POS bug. I would love to give something back...
Thanks for your kind word, but what I have in mind cannot be done within Assets API due to cache times at CCP's end.
Quote: Also, let me know when you release your webapp, so I can be inspired by (read: steal) all your awesome and unique features 
I think I've pretty much answered it in previous statemnt. My aim was to have a quick judging tool to weight the choices for a given item. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.06.12 21:46:00 -
[9]
How to force an assets update? I understand that normally CCP don't allow fetching them earlier than 24h after last update, but I happen to have 2 separate external IP's... (And can get hold on two more, if need) -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.06.13 13:39:00 -
[10]
Edited by: Tonto Auri on 13/06/2010 13:40:53
Originally by: Golden Gnu @Tonto Auri AFAIK, you can update assets as much as you like, but, you'll just get a cached result...
However, if you wish to hammer the API, you can.... -Goto: Menu > Options > Options... > Proxy -Check "Enable API Proxy" -Enter "http://api.eve-online.com" in the field bellow... -Press OK
Warning: Use this at your own risk! It's not the way jEveAssets, is meant to be used...
Erm. That could work. BRB... -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.06.13 16:05:00 -
[11]
Originally by: Golden Gnu @Tonto Auri Please, remember that the cache time is there for a reason...
I know and not intend to abuse this possibility. But 24 hours delay between assets listing is just too much for me. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.26 23:51:00 -
[12]
Hit a nasty bug, so for now i'm afraid to keep jEveAssets launched while playing EVE. From time to time, switchuing from EVE to jEveAssets makes screen and keyboard dead, and mouse freeze, which with delay, gets stuck too. Unfortunatelly, I don't have telnet access to the system from outside and unable to shoot down the likely cause of horror, the only way to "deal" with it to now was cold reset. If anyone have any clever idea of what's going on or where to bet more information, I'd gladly try it out and see if I can be of any help to the project. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.28 00:49:00 -
[13]
Originally by: Golden Gnu @Tonto Auri That sure sounds bad. 
Did you try using the [win] key to minimize EVE before changing focus to jEveAssets? [alt]+[tab] will sometimes make jEveAssets try to paint on top of Eve - on my computer it crash Java. It only happens very very rarely and I have never been able to reproduce it repeatable...
IMHO it's a Java bug.
That should be it then. I'm not playing in fullscreen, I'm using a Virtual Window Manager to create a pile of desktops (actually a colon of 4 desktops each 2 monitors wide), and switching between them. Playing EVE on two last screens and the rest is holding multitude of different apps, from Opera and Far, to EFT, EVEMon, and further. Much easier than alttabbing, and I always have rough guess of applications running by their miniatures in VWM control.
When I switch from EVE to some clean desk then to jEveAssets, it works ok. When I switch from EVE directly to desk with jEveAssets, it often crash. Sadly it wasn't an issue until very recently. Tried to update Java, we'll see if it would change anything. -- Thanks CCP for cu |
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